Michael Bodekaer Jensen is both an EdTech innovator and a multi-disciplinary academic. He is a co-founder and CEO of Labster. After two disruptive years, many students resemble Ferris Bueller's bored ...
DUBLIN--(BUSINESS WIRE)--The "E-Learning Market - Global Outlook & Forecast 2024-2029" report has been added to ResearchAndMarkets.com's offering. The E-Learning Market was valued at USD 250 Billion ...
With U.S. colleges and universities battling enrollment declines, many student affairs officials are turning to gamification platforms to meet students where they are and keep up with the evolving ...
Traditional training methods, such as long lectures, boring modules, and passive information delivery, often fail. Such approaches can quickly be overly dreary for the employees, leaving them mentally ...
Gerilyn Williams, a middle school math teacher in New Jersey, was looking for ways to make math more fun and engaging for her students. She learned about gamification and tried it out in her classroom ...
Rebecca Torchia is a web editor for EdTech: Focus on K–12. Previously, she has produced podcasts and written for several publications in Maryland, Washington, D.C., and her hometown of Pittsburgh.
JEOPARDY!®, Wheel of Fortune® and trivia may sound more like activities for a game night with friends than a government training program. And that’s exactly the point. Government agencies are turning ...
Students don’t have to be video game fanatics to appreciate a gamified classroom lesson. When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to ...
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Educational technology has supported teaching facilities using online learning and smart applications, and the EdTech sector ...
While some of its early hype has died down, the concept of gamification — rewarding mundane tasks by turning them into games — has not only survived, but thoroughly wedged itself into society. It’s ...
The "E-Learning Market Research Report 2026-2031" report has been added to ResearchAndMarkets.com's offering. The E-Learning Market was valued at USD 325 Billion in 2025, and is projected to reach USD ...
The Age of Digitalization began nearly 40 years ago with the rise of information technology. With it came massive changes in the way humans interacted and industries operated — that is, with the ...
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